Trada Kevin
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Trada Kevin
● Open to Gameplay Programmer & Unity Developer roles

👋 Hi, I'm Trada Kevin. I build gameplay systems in Unity and C#.

A Gameplay Programmer with 2+ years of Unity (C#) production experience, focused on gameplay mechanics, reusable systems, UI flow, performance optimization, and mobile game development. I've helped ship 3+ published educational mobile games and 30+ gameplay prototypes, and I am currently expanding my skills in Unreal Engine C++. 🚀

🎯 How I Work

Gameplay should feel responsive, clear, and stable. I prototype systems early, keep the code modular, and refine each feature until it feels good to play and easy to maintain.