Building gameplay systems that feel good to play
How I got into gameplay programming, what I focus on now, and the kind of systems I want to keep building.
A bit about me
I'm Gameplay Programmer with 2+ years of production experience in Unity and C#. I've contributed to 3+ published mobile games and built 30+ prototypes, working across gameplay mechanics, reusable systems, UI/UX tuning, monetization, and Android/iOS performance optimization. I'm currently expanding into Unreal Engine 5 and C++ through gameplay prototypes, with a goal of moving into Unreal Gameplay Programmer roles.
What I specialize in
- Gameplay systems: scalable mechanics and reusable architecture built in Unity C#
- Performance optimization: profiling, object pooling, and runtime fixes with 15-25% FPS improvements
- Unreal Engine 5 + C++: currently building gameplay knowledge through Blueprints and C++ prototypes
- Game AI & mechanics: enemy tracking, physics interactions, puzzle logic, and player-focused systems
Experience
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Unity Game Developer · IDZ Digital Private Limited, Mumbai Sep 2023 – Jan 2026
Contributed to 3+ shipped educational mobile games and built 30+ prototypes in Unity C#. Implemented core gameplay mechanics, monetization systems, and optimized performance across Android & iOS — achieving 15–25% FPS improvements using Unity Profiler.
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Game Developer Intern · Galanto Innovations, Gandhinagar Feb 2023 – May 2023
Developed and deployed 4+ interactive exercise-based games end to end — from prototyping to final release. Improved gameplay systems in 2+ existing games and used Unity Profiler to reduce frame drops and boost performance.