Trada Kevin
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About

Building gameplay systems that feel good to play

How I got into gameplay programming, what I focus on now, and the kind of systems I want to keep building.

Trada Kevin
Trada Kevin
Trada Kevin

A bit about me

I'm Gameplay Programmer with 2+ years of production experience in Unity and C#. I've contributed to 3+ published mobile games and built 30+ prototypes, working across gameplay mechanics, reusable systems, UI/UX tuning, monetization, and Android/iOS performance optimization. I'm currently expanding into Unreal Engine 5 and C++ through gameplay prototypes, with a goal of moving into Unreal Gameplay Programmer roles.

What I specialize in

  • Gameplay systems: scalable mechanics and reusable architecture built in Unity C#
  • Performance optimization: profiling, object pooling, and runtime fixes with 15-25% FPS improvements
  • Unreal Engine 5 + C++: currently building gameplay knowledge through Blueprints and C++ prototypes
  • Game AI & mechanics: enemy tracking, physics interactions, puzzle logic, and player-focused systems

Experience

  1. Unity Game Developer · IDZ Digital Private Limited, Mumbai Sep 2023 – Jan 2026

    Contributed to 3+ shipped educational mobile games and built 30+ prototypes in Unity C#. Implemented core gameplay mechanics, monetization systems, and optimized performance across Android & iOS — achieving 15–25% FPS improvements using Unity Profiler.

  2. Game Developer Intern · Galanto Innovations, Gandhinagar Feb 2023 – May 2023

    Developed and deployed 4+ interactive exercise-based games end to end — from prototyping to final release. Improved gameplay systems in 2+ existing games and used Unity Profiler to reduce frame drops and boost performance.

Skills & tools

Unity
Unreal Engine
C#
C++
Gameplay Programming
Object Pooling
OOP
Unity Profiler
Git & SVN
Performance Optimization
Rapid Prototyping
Mobile Game Development
Blueprints

Certifications

Unity Junior Programmer
Aug 2023
Unity Technologies
Mobile AR Development
Nov 2023
Unity Technologies