Trada Kevin
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Skills

Unity Gameplay Programmer

I build gameplay systems, player controls, UI flows, and optimized mobile game features using Unity and C#. With 2+ years of production experience, I have contributed to 3+ shipped mobile games and 30+ gameplay prototypes, while currently expanding into Unreal Engine C++.

Gameplay Programming

Gameplay Programming

I build gameplay systems that feel responsive, clear, and fun to play. My work includes player controls, input handling, physics-based interactions, scoring systems, UI flow, and core game loops using Unity and C#. I am also expanding my gameplay programming skills in Unreal Engine C++.

Unity (C#)
Unreal C++ Learning
Player Controllers
Physics Gameplay
Game Systems & Architecture

Game Systems & Architecture

I create reusable and modular gameplay systems that are easy to test, extend, and maintain. My experience includes object pooling, enemy behaviour, level logic, event-based systems, save data flow, and rapid prototyping across multiple game ideas.

OOP
Object Pooling
Enemy Behaviour
Reusable Systems
Performance Optimization

Performance Optimization

I use profiling and debugging to improve gameplay performance and stability. My optimization work includes reducing runtime allocations, improving scene setup, managing object spawning, fixing frame drops, and keeping mobile gameplay smooth across different devices.

Unity Profiler
FPS Optimization
Memory Usage
Runtime Debugging

Production Game Development

I have contributed to shipped educational mobile games and worked on multiple gameplay prototypes in a production environment. I understand the workflow of building, testing, fixing, optimizing, and preparing games for real users across Android, iOS, WebGL, and PC-focused projects.

Shipped Games
Android / iOS
Build Testing
Cross-Platform

⚙️ Core Skills & Expertise

Explore the core skills that define my work in gameplay programming. From crafting intuitive gameplay experiences to building dynamic systems, these are the skills I've sharpened across projects — built to run fast, feel right, and scale without breaking a sweat.

Unity Engine
Unity Engine
Core
C++/C#
C#
Core
Gameplay Programming
Gameplay Programming
Core
Systems & Tools
Mobile Game Development
Core
Performance Optimization
Performance Optimization
Proficient
VFX
Reusable Game Systems
Proficient
Unreal Engine
Unreal Engine
Learning
VFX
C++
Learning

💬 Testimonials

  • Chandan Kumar Jha

    Chandan Kumar Jha

    Working with Kevin was a delight - dedicated, and impressively skilled in Unity and C# programming, with remarkable creativity and quick learning.